## Pirate Teleportation

Avast ye, mateys!

This here be a follow up riddle, a sequel if ye will, to a previous puzzle that’s been hidin’ in these digital waters for a while now. It be a fine and simple ol’ challenge, that first one, and ye should be plunderin’ it before ye set sail on this new adventure. So hoist the sails and set a course for the original puzzle, then come back here for additional booty!

### Follow Up Questions to the Original Puzzle

- The survivors from the original puzzle developed teleportation technology! Instead of their ship having a constant integer velocity, they now instead have a fixed (but unknown!) computer program
`get_teleport_destination`

, that gets the day number as input (it gets 0 on the first day, 1 on the second, etc.) and generates arbitrary new (still integer) coordinates, once per day, and the ship*instantaneously teleports*to these new coordinates. As before, you don’t know the ship’s starting coordinates, and you are allowed one shot per day. To decide where to shoot,*you must also use a computer program*that will produce each day the coordinates to shoot at.**Show that you can no longer guarantee the destruction of the ship.** - You now learned that the ship is running the
`get_teleport_destination`

program on a single specific CPU, say an 80386 computer. Remember that you know that it takes no more than 24 hours to compute the coordinates.**Produce a computer program that generates coordinates to shoot at, that will destroy the ship**. For extra-credit, provide an upper bound on the number of days needed until the ship is destroyed and on the amount of computing power you’d need to guarantee destruction.

A hearty “thank ye” to Gemini, the digital parrot, for helpin’ me turn this olde post into pirate speak!